Tag Archives: storytelling

Travels and journeys

27 Jan


If you don’t travel a lot, there are things you just won’t think to pack, or you’ll try to cram your bags full of lots of things you don’t need. But while you can make some educated guesses (an umbrella is a good thing to pack for Seattle and it’s much easier to get to Hawaii by air than it is by train) there’s no conclusively right way to do it, because every trip is different from place to place and person to person.

Finding your style as a storyteller or artist/designer is exactly the same. Among the things that affect your trip:

  • Where and when you’re staying: You can go to the exact same place twice and have two very different experiences from the weather, whether it’s night or day, if other events are happening at the same time. While you can guess that Florida might be warm and sunny, hurricane season can change all that. Do your research about what’s going on NOW and you’ll run into fewer surprises at your destination.
  • Your method of travel: Maybe because of the medium you’re using to travel, you have limitations. You can’t bring animation to a book just like you can’t bring a jug of Kool-Aid through the TSA checkpoints. Instead of cramming what you want to do into a bag that won’t fit it, choose the medium that best fits your content. If you find yourself writing very wordy comic pages, you might want to make a novel instead. If you design better freehand, find a tablet setup that compliments what you do.
  • What you can carry: Some of us have amazing muscles and carry very heavy loads all the time. Most of us need those little luggage wheelies. But lifting heavy loads on a regular basis increases your strength. Do lots of projects, even if they’re small, on a regular basis. It’ll increase your capacity for projects in the future and give you an idea of how to estimate your workload for other people.
  • How much you’ve traveled in the past: It’s the act of packing over and over again and seeing what happens on the trip that makes you remember the things that came in handy, and weed out the things that are just a waste of space. Experience will not only help you do more, but become more efficient at knowing what tools and techniques fit where.

Tell me about your journey!

What have you learned on your travels as an artist/writer/designer? Where do you go, and what do you pack?


What webcomic authors get wrong about pacing

23 Jul

One thing that’s different and interesting is pacing in long-form webcomics. They’re this continuous, seemingly never-ending story.  You might compare their pacing to a long-running series like Harry Potter, and there were always those parts in the middle where you were stuck reading about the Ministry of Magic characters and feeling really terrible.

Yes, we know, you're awful.  Can we get back to the magic duels now?

Yes, we know, you’re awful. Can we get back to the magic duels now?

As a reader of a physical book, what do you do?

  1. Turn your head, look at the side of the book. (100 more pages?  Okay, I can survive that.)
  2. Read faster.  Skip pages if necessary.  Just get through it.
  3. Press on through because you don’t want to leave a book unfinished.
  4. Remember the previous books ended okay.

Pacing in webcomics is harder. Especially when the story’s getting dark.

In webcomics, we don’t have physical copies to skim or reviews to trust.  We don’t know where the end is. All we know is that our heroes are outclassed and everything’s getting worse.

This was a comment that the creators of Namesake received from a reader, and a frustration that’s easy to encounter when you read a story that only updates a page at a time.

Another defeat for Calliope at the hands of the Rippers (www.namesakecomic.com)

Another defeat for Calliope at the hands of the Rippers (from Namesake)

As a reader of a webcomic, what do you do?

  1. Skim the pages until the story gets back on track (which might take years)
  2. Stop reading now and come back later (if you remember)
  3. Wait for the print version (again, requiring good memory and possibly physically meeting the author)
  4. Give up.  There’s lots of other webcomics out there, and it’s not like you paid money to read this one.

But the true fans will stick around, right?

As webcomic authors, we might ignore these reader reaction and say “Don’t let the door hit you on the way out”, so long as future readers can buzz through the archives or buy the print volume and be satisfied. We might devalue slow-release story satisfaction.

This is short-sighted, in my opinion.  I don’t think any of us want to make a reader who once loved our work start to hate it.  Plus, time and again, we’re reminded that your long-term relationship with an audience is what sells your stories and brand.  If your story is wearing your readers down instead of building them up, that’s going to affect your relationship with them, to the point where they might not want one at all.

So what, I can only tell stories about sunshine and kittens now?

No, but we can borrow techniques from the world of physical books.  We can build our readers up, even when the story is depressing. We can make our readers trust us. How?

Make your chapters a consistent length and have satisfying resolutions: To see this in action, look at the archive page of  Gunnerkrigg Court.  Even though Tom seems to introduce a lot of confusing mysteries, I will get a satisfying answer in each 20-30 page chapter, and at three pages a week, that’ll take a max of 10 weeks. Easy.

Snow-By-Night’s archives tell a similar story.  You could set a watch to the page count, and as I read, I learn something that feels important each chapter.  This goes a long way to building my confidence in the author.

Gunnerkrigg Court and Snow-By-Night, respectively.  (Read them both!)

Gunnerkrigg Court and Snow-By-Night, respectively. (Read them both!)

Establish yourself as an author with short stories first:  Similar to above, but easier to implement if your long stories don’t suit the webcomic slow-release format.  By giving readers confidence that you can end things as well as you start them, they establish trust in your abilities.  Plus, there are the added benefits of giving yourself a larger body of work and all that good stuff.

Write with the mindset that discovery is a happier feeling than confusion: I’ve started writing with the specific goal of making my readers say “So that’s how that works…” and “I know what the characters can do about this!” at the end of most pages, more often than “Why did that happen?”.  Does it make my story more predictable?  Some parts, yeah.  But I do it to build up my readers, and I find I still have quite a few secrets no matter what.

The takeaway

Not everyone’s going to like your story and your ultimate direction, and that’s okay.  But we face a different pacing challenge than writers of physical books, and we should be aware of it.  Do what you can to prevent the readers who love your work from disengaging.  Build trust that you can and will deliver a satisfying ending.  Help them get to the conclusion.

Read my webcomic: